GitHub

Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Projekt

Właściciel
Nadrin
Miasto
Poznań
Język
C++

Metryki rankingu

Snapshot:

Gwiazdek
1 506
Nowe gwiazdki
7

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